I have been developing games, both professionally and as a hobby, for several years now. Unfortunately, my ambition frequently overtakes my reach, and I have, perhaps, less to show for this time and effort than I would wish, but I’m working on building up this section of my portfolio every day, bit by bit.

Candle

A small game developed in 48 hours for Ludum Dare. Play a boy made of living flame in a world of ice blocks. Grab the sun stones without falling or running out of heat. (Arrow Keys or WASD to move, Space to Jump, M to mute, R to reset the level – some levels may be impossible, assets may take a few seconds to completely load).

[Source code]

EvoWorld

A game that ended up being more of an experiment/simulation, developed in 48 hours for Ludum Dare. See the species, represented by different colors of dots, as they either succeed or fail based on randomly generated stats.

[Source code]

Windsurfer Prototype

An incomplete test game. Move with arrow keys, jump with space, gain points based on air time, stunts performed, and smooth landing

Snake Prototype

An incomplete game experiment, riffing on the old snake/nibbles game with free-form movement. Control with mouse cursor, grab pellets to reset the timer, gain points by becoming as long as possible before colliding against yourself.

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