Lots of distractions this week, but I got a good start in on designing all of the enemies for the game. At current count, there’s 27 standard enemy types, 4 ‘mini-boss’ enemies, and 4 real bosses. I’ll probably cut a few standard enemies and maybe a mini-boss at some point, but I want to make sure I won’t regret it before I do so. Out of those, I have the write-ups for 10/27 standard enemies and one boss done, with the boss writeup being approximately as long and complex as the 10 standard enemies put together. I haven’t sketched any of these enemies out yet, so that might be a good thing to try to get done over the next week or two.
Anyway, as things stand now that’s pretty much all of the enemies needed for the first chapter of the game, so I may end up tabling the rest of the write-ups for later. I’ll probably spend a bit of time working on the existing enemy to make it work a bit better, and then start outlining the next enemy, which will be a much more complex, important, and commonplace enemy in the game itself. If that gets overwhelming, I may also start playing around with implementing a simple lighting system, which is something that’s been on my to-do list for a long time.