Turncoat DevBlog 3: Assets

I completely forgot to write a devblog yesterday. Changing up my schedule a bit is completely throwing off my sense of what to do when.

So what have I been up to?

I got all of the game’s menus except for a possible main menu roughed in, at which point I realized that it would be kind of tricky to get everything in place unless I started adding some graphics. So I went ahead and I spent a few days rendering out all of the chess pieces for the game:


I roughed in some (bad) shadows there and I’d really like to get something similar in the game itself — I don’t know if there’s a way to achieve that without just brute-forcing them in by making them separate graphical assets. Reflections would be easier, since all I’d have to do is flip the piece over and render it underneath, so I’ll play around with that and see if it works at some point.

Having done that, I set it up so the pieces should render properly, and also made it so the paths pieces take in movement should also be rendered on the board. There’s a few bits of code that aren’t fully functional yet so I haven’t been able to test any of this, but that’s where it’s at.

Next: Finishing up the menus and adding any special menu graphics that are needed


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