I am pleased (albeit scared) to finally be able to announce this project. Eve is a game concept that has been lurking in the back of my mind for a couple of years, and I’m incredibly excited to finally see it take shape.
What is it about?
Eve takes place after the end of the world. The Creator of All Things is bound by covenant not to directly intervene in human affairs, so He must create an agent to go to the afterlife and collect the lost and angry souls that wander there. Eve is that agent. Some of them want to leave, some don’t, and some are too wrapped up in their own beliefs to even really understand what’s going on. At the same time, the press of souls behind the gates of the afterlife has begun to take its toll, this tiny transitory other-world begins to shake apart, and predators wait beyond the gates…
What kind of game is it?
Eve is an action platformer spread throughout three large main areas, as well as a few smaller optional or plot-relevant areas. Each major area will take an hour or so to complete, so the total estimated length of the game is three to five hours. The areas must be progressed through linearly, but each area is full of secrets, wonders, and curiosities to discover. Eve will grow stronger as the souls she collects augment her power.
What does it look like?
The graphical style used in the wallpaper at the top is indicative of the style I will be using for the project. I will hand draw every game element and color them digitally, then use filters and other effects to emphasize the game’s illustrational style.
When will it be done?
All I can say right now is sometime in 2013– I will provide a more specific date as I get closer to completing the project, and I will post progress updates on Eve’s development every Wednesday until the project is complete.
A snapshot of where Eve is in its development:
- The basic gameplay framework is functional
- The level editor is complete
- The map editor is 50% complete
- Style guide / promotional piece
Level Design: 0%
- 15 minutes of style-appropriate music complete
Test of prototype gameplay engine at low res
“You had worshipers, you know. No one ever told them about you, but they knew you must be out there somewhere. Something in them cried out for you. They worshiped me, too– they worshiped me through stories, tales of how clever I was, or maybe about how gullible everyone else was. I’ve never been able to understand the difference. The day came, though, that other humans with better stories came and killed all of our little flock, killed them with bigger louder angrier stories where they could worship themselves instead. They kept telling my stories, though, right up until the end. My stories were just that good.”